Hahahaha Tom... please make that loading image your new avatar.
Hahahaha Tom... please make that loading image your new avatar.
Hahahaha This was great! :)
Really cute and funny as hell.
Coolio, thanks brutha.
Really awesome job Mattster!
I'm impressed at the thorough implementation of pretty much everything!
Really good concept realized in a simple and effective way. I could see this being taken to a whole new level with a developed plot and additional upgrades. Also grats on the Closure release! Hope it sells well :)
You guys pretty much mastered Zombies.
The best zombie games on the web and they both come from the same source. You guys rule :)
aaaww very kind
TURD OF THE WEEK!
Something stinks in here and I'm pretty sure it's this game!
Keep trying though you will get better with time/practice... trust me.
:)
Could have been awesome.
The main problem I ran into was half of the items I picked up I had no freaking idea what they were. You really should ass descriptions or possibly a nametag to them at least. Just assuming we'd know what these items were was a big folly. :(
I figured out a few rooms but overall I was pretty confused as to what the heck I was supposed to do. I hate looking at walkthroughs because giving up and cheating just ain't my style.
Definitely not the first time, but it is nice.
The graphics of this game are amazing, and it has some originality to it. It gets unnecessarily complex at points though. Simplifying HUD and upgrade screens to bare essentials would be more appropriate.. I wasn't sure at first why I could only place two enemies down because there was no price for them in their description.
The game's main appeal is that you spawn enemies rather than defend which is simple enough (the flash game Age of War managed to allow players to do both simultaneously and I personally prefer that concept just for entertainment value)
The game was fun and looks really cool though so at this point it's just nit picky things that are preferable for players like myself.
Amazing!
This game really tickled my brain. The more disorganized levels seemed a bit cruel but I guess that's why you made them in the first place :P
NutCase you have a way with flash games dude
Thanks! So don't feel bad about being as cruel to the Monsters as the game is to you...
Good Work!
The only real complaint I could come up with was the feel of the controls. I would shoot a location hoping the bullet would hit whatever is in that projected path. I
guess that's kinda how I prefer shooting games so it's not really a flaw. Great Art and Runs pretty nicely on my comp so + + +
I'm an old fart who farts.
Age 33, Male
Graphic Designer
Texas A&M University
Houston, TX
Joined on 9/26/05