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FrozenFire
I'm an old fart who farts.

Matt @FrozenFire

Age 32, Male

Graphic Designer

Texas A&M University

Houston, TX

Joined on 9/26/05

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SANCTUM!!!!! FREE DEMO!

Posted by FrozenFire - January 11th, 2011


So very few people know I've been working on a Tower Defense Game for a bit now. I've attempted tower defenses many times before and I find they are the hardest to make fun. (Mainly because they've been done so many times so a fresh idea is rare)

Well I've come up with one and my programmer and I are very proud of the results so far so expect that in the future.
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While researching to see if my idea had been done before, I came across a game in the works that is EXTREMELY IMPRESSIVE to say the least.

It's the only FPS Tower Defense title I've seen so far, and it's titled SANCTUM. It's still in the works too but the good people at Coffee Stain Studios have been so kind as to release a demo.

It's only 12 waves right now, but people have been saying it's really hard. I have beaten it twice, but I'm still trying to beat it without losing any lives. I'm so glad I can call this "research" :P

.
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And here's a place to download it
http://www.udk.com/showcase-sanctum

I drew something too here u go

SANCTUM!!!!! FREE DEMO!


Comments

that dude fucking sucks ass, but everything else is awesome wow

yeah he is pretty awful

Hi.

Well hi there :)

Where is my porn?!?! WHERE?!

I drew some balls so enjoy.

Why are you always posting frontpage? You really have nothing important to say...

I didn't realize I was only here to please you Liljoegi.
I am sorry from now on I shall refrain from posting frontpage until you give me the signal.

I agree that tower defense games are tough to do; it's so easy for them to get boring, you need to give the player enough stuff to do to keep up the entertainment value without overwhelming him with too many things at once. The only suggestion I have, which I find to be invaluable in TD games, is the option to pause the game and retain the ability to create/upgrade towers. When enemies are coming practically non-stop, it gets too chaotic trying to upgrade existing towers and place new ones.

This problem is perhaps most apparent in Penguins Attack 3, in which waves will spawn even if the enemies from the previous wave haven't all been killed, and towers are so weak dozens of them are required to be used. Trying to take care of all those enemies while upgrading 30 towers and placing new ones to adapt your field to new enemy types is just too much.

I wholeheartedly agree!
Unfortunately due to the fast paced chaotic nature of our TD, we might not be able to do that :(

I'll talk to my programmer about it and see if it would be too much. When we get closer to submission time you will see why.

That game looks....

too heavy for my poor computer

D:

Wow... I just finally installed Sanctum after having the installer sitting around for a few days, and it's definitely very hard in my opinion. Part of the difficulty is not knowing what to expect next; I was completely unprepared for flying enemies, so when dozens of them showed up on wave 6, my only defense was the starting sniper rifle. Needless to say, I got killed pretty hard that round. It's a little strange that the game didn't alert me; previous alerts were given for the fast or armoured enemies that came before the flying ones.

The game looks great, though, and it's been quite fun so far. I appreciate you bringing it to my attention, and I can't wait to see what the game turns out to be when it's completed.

.. They alert you every time a flying enemy is coming.

"Very fast airborne lifeforms incoming" or something of the sort.

Also I beat it without losing a life(or even breaking the glass) yesterday so I've pretty much figured out the formula to winning. ;)
Ill leave you to figure it out on your own.. It took me about 15-20 attempts

Downloading it now.

I'm gonna give it a spin. Thanks for the linky.

It's pretty great! :)