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FrozenFire

83 Audio Reviews

42 w/ Responses

DUDE! YOURE SUCH A GIRL.

You're Sporty Adult Male is Talkin' bout my gf
(probably your best of the 5)

GoodBoyEthan responds:

I KNOW!!!!!

The Brian voice is what I've been getting a lot of positive feedback on, so I'm really glad for that :)

Really impressive medley you have here.
The sound is really nice too :)

5'd

Step responds:

Thanks a million! The sound is thanks to the expensive software I used which has really amazing sounds.

Thanks again!

MadFLeX

Vote2Him.

Damn Son

Sounds Amazing. Wish I had the time to give it the graphics it deserves! :)
Somebody should definitely animate this though!

RicePirate responds:

You're too busy making awesome ground-breaking games <3

You nailed it.

This is one of those perfect examples of how music can exemplify and even surpass the art it's supposed to support.
When playing Flight, I immediately recognized how well the music went with the game. I even claimed it was the reason the game was so well received.

Now I realize it's by DavidOrr and it all makes sense :P

DavidOrr responds:

Hey, thanks!

I do a Review! :D

Another awesome Jam by B7!
+ Your breaks are great.
+ The speed definitely encourages this to be a tough song.
- The problem with the heavy metal genre by itself is it does't really cover the Blue tower. (I Choose You! had some random pokemon effects and 8-bit parts that fixed that issue)
+Epic ending to the song (Need to go out with a boom on Symphonic!)

Burn7 responds:

Hrm... Interesting...

So let's say I multi-layered a chime or another high-timbre instrument over/within one of my hats/crash cymbals. Would that activate the tower? Just a thought :P

But I can see how this could be a problem. I personally would love to see more Hard Rock and Metallicious stuff in STD (God I love using that acronym hahaha), but if it doesn't fit well within the game or doesn't contain the elements required, then it just wouldn't work.

If perhaps I threw in a few tinny synths here or there maybe that would change things, but I think that's something that I may have to keep in mind for next time. I should just go straight for Metechnal, my super special word for Metal and Techno, next time. :)

But I'm glad you liked it for what it was though, thanks!

I do a Review! :D

+I like the subtle Rallentando you put around 2 minutes in.
+You have movements in which the mood of your song changes, this allows players to get comfortable and rack up some cash to prepare for the eventual return of your screeching melody! :)
-You had Yellow,Green,Red, and Pink covered.. but what would trigger the Blue tower?

I do a Review! :D

- The intro was too long. I liked how you tease them with a possible enemy spawn but I do think making them wait 38 seconds for their first enemy is a bit much.
+I REALLY like the intense changes in pace. That is definitely something Symphonic players would enjoy.
+The breaks between beats are done really well.
+The ending slows down but the beat still stays strong. (Not as bad as fading out)
+ Used a large variety of instruments so all towers get some attention.

This one was really well done! Great work!

Jebbal responds:

I do a response! :D

I agree with you that the intro is a bit too drawn out. I think it works well for the song itself, but I couldn't stop thinking about how it would affect the gameplay if chosen. The thing is, I couldn't figure out how to fix it. Adding any kind of forceful percussion would take away from the drums and wobbly (Yes, that's what I call it) blasting in at 0:39. I eventually decided to put in that little breakbeat with a high filter slowly fading in, just so that there could be some kind of drumbeat going on. (Even if it's barely audible, other than the bassy kick). I wasn't sure if it would be enough, but I figured it was better than nothing. I have actually put a good amount of thought into what I could do to alter the intro, but I'm not gonna act on it. That wouldn't be fair since the contest is still active and the deadline has passed.

Putting that aside, I'm glad to see that you liked a lot of other things about my entry! It was my first experience with making a song that followed certain criteria. I had fun :)

Thanks for the review!

I do a Review! :D

Great song!
I really like some of the choices you made (the additions at 0:38) and wished you would have elaborated more on that.
The break at 1:17 was a nice touch too.
This had a similar issue as DjBira's submission, as it never really seemed to want to step out of it's comfort zone and be more than just background music.

Knoxius responds:

Hey man, thanks for the review! I appreciate it. Makes me feel special :P

I totally agree with your statement about 'background music'. I'm still working on structuring my songs better. Most of the time I feel my tracks are suuuper repetitive. I'm not just being hard on myself (like many people will try to say as comfort); it's pretty damn bad.

Again, thanks for the review!

I do a Review! :D

This song has a lot of features that fit really well for Symphonic TD.
-Powerful introduction
-Excellent changes in pace
-Interesting additions (Spooks and Scares)
-I really like that you held off on the melody for a while. That will require the players to shell out more money on more expensive towers (as the yellow tower will be pretty useless until about 2:00)

Great Job!

The-iMortal responds:

I do a Response!

Thank you!

I'm an old fart who farts.

Matt @FrozenFire

Age 32, Male

Graphic Designer

Texas A&M University

Houston, TX

Joined on 9/26/05

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